between hubs shall be 18 feet.
coin to determine which player shall pitch first. All subsequent
first pitches are made by the player who scores on the previous pitch.
forward foot must not extend beyond hub.
pitching is alternated. At no time shall a player make two
soon as a quoit touches the floor it is considered dead and does not
a quoit hit foul and then go onto the board and disturb other quoits,
said quoit should be removed and disurbed quoits replaced to their
no ringer is made, the quoit nearest the hub counts as one point in
scoring. In the event a player has two quoits nearer the hub
than either quoit of his opponent, he scores two points. (1 for each
a "leaner" is made it counts as only one point. (a leaner is
a quoit which rests on top or against the hub)
properly thrown quoit landing on the slate board that bounces and
turns upside down (commonly known as a female quoit) retains its
a player make a ringer and also have a quoit nearer the hub than his
opponent, he shall receive four points. (three points for the ringer
and one point for the closest quoit)
ringer pitched counts as three points, except:
some player pitches two ringers, one directly on top of the other,
six points are counted.
first player pitches a ringer, which is topped by opponent, the
opponent receives 3 points.
first player pitches a ringer, which is topped by opponent, and
then again topped by first player, the last ringer made counts as
3 points for the first player.
a premium, when 4 ringers are made, the player pitching the last
ringer wins the game.
(21) points is game.
ethics of good sportsmanship demand that players should not do anything to
annoy or distract the atttention of the player pitching.