Rules for Lehigh Valley Slate Board Quoits

provided by John Gebhardt of Gebhardt's, Inc.

Allentown, Pennsylvania

  1. Distance between hubs shall be 18 feet.

  2. Toss coin to determine which player shall pitch first.  All subsequent first pitches are made by the player who scores on the previous pitch.

  3. Pitcher's forward foot must not extend beyond hub.

  4. All pitching is alternated.  At no time shall a player make two successive pitches.

  5. As soon as a quoit touches the floor it is considered dead and does not count.

  6. Should a quoit hit foul and then go onto the board and disturb other quoits, said quoit should be removed and disurbed quoits replaced to their original position.

  7. If no ringer is made, the quoit nearest the hub counts as one point in scoring.  In the event a player has two quoits nearer the hub than either quoit of his opponent, he scores two points. (1 for each quoit)

  8. If a "leaner" is made it counts as only one point. (a leaner is a quoit which rests on top or against the hub)

  9. A properly thrown quoit landing on the slate board that bounces and turns upside down (commonly known as a female quoit) retains its scoring value.

  10. Should a player make a ringer and also have a quoit nearer the hub than his opponent, he shall receive four points. (three points for the ringer and one point for the closest quoit)

  11. Each ringer pitched counts as three points, except:


    • When some player pitches two ringers, one directly on top of the other, six points are counted.

    • When first player pitches a ringer, which is topped by opponent, the opponent receives 3 points.

    • When first player pitches a ringer, which is topped by opponent, and then again topped by first player, the last ringer made counts as 3 points for the first player.

    • As a premium, when 4 ringers are made, the player pitching the last ringer wins the game.

  12. Twenty-one (21) points is game.

The ethics of good sportsmanship demand that players should not do anything to annoy or distract the atttention of the player pitching.